The cutscene's audio mastering is unfinished and very inconsistent.Barney's cooler pickup is placed further away from him in the prototype.Lisa's science project is placed in front of the Family Sedan, meaning you can simply drive into it to pick it up.The animation is also more slapstick and comical than the final's. The level 1 cutscene still uses the earlier models.Mission item pick ups are placed differently. According to this file, this specific prototype of the game was a nightly build. In the root of the game disc is SRR2.MAP, a file that maps out all of the game's backend functions. Game runs fine, completed at 4x Resolution, 16x Anisotropic Filtering, no AA, FXAA post processing. Used Vulkan / OpenGL (started with Vulkan, finished with OpenGL). Hangs for a few seconds at start, cutscenes and loading screen stutter. Doesn't drop below 60 FPS using OpenGL during gameplay. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screenġ440p with 4x Internal Resolution, 8x MSAA, 16x AF and the aspect ratio fix Gecko code. No load screen issues or any of the problems seen above.Ħ0FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable. Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Scaled EFB Copy doesn't make a difference. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Idle skipping is serious recommended when playing this game. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Gameplay seems to randomly jump from a smooth 60FPS to a jittery 20 or below - On screen objects have little to no bearing on speed Hangs at title screen for several minutes. Prior versions get stuck at the loading screen. Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60FPSĦ0FPS. This title has been tested on the environments listed below: